Dungeons & Dragons: Terramorphic Expanse
Remote Full Week D&D Campaign
This summer's games are serial, and are inspired by West Marshes style games - players can join for just one of the weeks, enjoy the adventure, and then tap out, but the exploits and deeds of their character will live on in future weeks. The first series (Evolving Wilds, Terramorphic Expanse, Myriad Landscape) is a trilogy about the fate of a smaller, distant, untamed plane of existence, and the second series (the "Immortal" games) concerns a series of events affecting the Material Plane (that is, where most D&D adventures take place). Additionally, there is a single week of camp where campers can learn to create D&D one-shot adventures to run themselves.
A certain organization in the Undercroft's legally-grey underworld is looking to expand their reach. The means? As soon as it's clear that a demiplane is safe and ripe for the taking, they send droves of those in their employ, mostly freelancers, to make it hospitable for development as quickly as possible. The ends? Mountains of natural, extraplanar resources, which can be turned into mountains of cash. The benefits are certainly eye-catching, and the danger is worth it, as evidenced by their numbers, but they're certainly not without their foes.
Terramorphic Expanse is a homebrewed adventure for Wizards of the Coast's Dungeons and Dragons 5th Edition focused on exploring a living, dynamic area that changes over the course of the adventure. It is the first in a loosely-connected series of adventurers that also includes Evolving Wilds and Myriad Landscape.
Teacher: Matt Rubin
Monday-Friday 1-4pm EST (10am-1pm PST)
5 days: July 12 - July 16
Minimum Students: 3, Max: 5
Class Link: Google Meet & Roll20 (invites will be sent prior to class)
Device: Computer for Google Meet & Roll20