GAME DESIGN WITH SCRATCH II
7 WEEKS (11/9, 11/16, 11/23, 11/30, 12/7, 12/14, 12/21)
Prerequisite: none – class projects will differ from session 1
Class Limit: 8
Instructor: Mark DeNardo
This course teaches computer programming using MIT’s Scratch system, through the process of reverse engineering and redesigning games by other designers. Students find strategic uses for mathematical concepts such as angles, Cartesian (X-Y) coordinates, and formal logic. All students will make several games and/or animations that they can publish on MIT’s website for others to view and download or that they can download themselves and play at home! No previous programming experience is required.
10% discount for multiple classes in a single session. Discount will be reflected once added to cart.